Showing posts with label Conversion. Show all posts
Showing posts with label Conversion. Show all posts

Thursday, August 5, 2010

Poseable Action Dreadnought

I found another fun thing to do with magnets. I honestly don't know what inspired me for this particular magnet idea. Perhaps I was just looking for a way to paint pot procrastinate. Perhaps I just had magnets on my mind. Regardless, I thought I'd share the fun.

I started putting together a Dreadnought for my growing Grey Knight army. I got a great deal on an unfinished standard Dread and some extra arms (see my last two posts about arms). As I was putting it together, I noticed there was enough gap in the waste to place a magnet or two. Since the magnets would have to reach through two thick plastic sections, I wasn't sure how many I'd need. So, I just put one of every size round one I had.

In order to make this work, I figured the other magnet needed to be loose inside the sarcophagus. The only issue I had was trying to use small magnets. There are two metal pins in my dread. One holding on the head, and one the smoke launchers. Every small magnet I used would stick to one of these pins. It would stick so well I'd have to shake it loose every time, which I didn't want to do. So, I tossed in a big square magnet leftover from a batch bought for some long forgotten project. While it still sticks to the pins when the dread top is not touching the bottom, the pull between to two magnets is strong enough to pull them together when they're close enough.

The actual design does limit its "poseability," but it was still a fun experiment with magnets. Another advantage, given all the nooks and crannies of the legs, is that it will be easier to paint in two sections. This is why the leg armor isn't attached yet. Well, I actually had them on and realized I wouldn't be able to paint behind them very well. They'll be added later. The armor is from the Dark Angels sprue, with a poor attempt at a GS book.

The front of the sarcophagus actually keeps it from spinning all the way around. With the magnets though, it can easily be made to look backward, should something attack from behind. Here's some views of the "poseable" range.
Right:







Left:







Up:







Down:

Wednesday, August 4, 2010

Another Dreadnought Arm Conversion

So, of all the extra Dreadnought arms I had, one of my favorite weapons was missing; the plasma cannon. I had a SM Devastator plasma cannon left from a previous bitz buy. I've had success converting one to use on a Sentinel, so it made perfect sense to use it here. This is the finished product.

I started with an extra Assault on Black Reach Multi-Melta arm like this one. First thing to do is cut off the front weapon parts and the cables underneath. I also decided to remove the fuel canister tips from the back end.

I had to add a bit of plastic to the bottom cutout, as I hadn't accounted for the part where the wires enter the backpack. I cut the backpack part to fit in the bottom cutout, figured out how to make the original large cable fit the gap, and used a piece of electrical wire to replace the original smaller cable. I also added a few bits to break up the flatness of the back.

Like the sentinel conversion, I would probably have saved a lot of time by buying the Venerable Dreadnought Plasma Cannon arm bits. Whether I really did it because I enjoy converting, or just to avoid the paint pots, it was a fun diversion.

Tuesday, July 27, 2010

Dreadnought Arm Modification

I had picked up a standard Dreadnought and a set of extra arms, which included several from the Assault on Black Reach set. My plan is to have several arm options. Breaking from my magnet preference, I decided friction was enough to hold the arms in place during games. Like many Dreadnought makers before me, I also found the AoBR arm holes were smaller than the standard Dreadnought kit. Some converting is required to make them work.

A quick look through my tool box found that a 3/16" drill bit was the proper size for the standard Dreadnought. I didn't feel the plastic around the current AoBR hole would stand the strain of drilling, let alone attaching and reattaching for game play and storage. However, with a bit of reinforcement, it should work out alright. I used sprue bits, cut to size and glued in place, as shown in the first picture. I used more than enough glue, to help fill in the gaps between sprue and the existing attachment hole.

Once the glue dried, I took the 3/16" inch drill and bored the bigger hole. I was concerned with using a power drill on this work, so actually used the drill bit like you would a Hobby Drill. In other words, I simply held it in place with my hand, and spun it with my fingers to drill the hole larger. It took a bit of wrangling that way, but I was happy with the results.

I took a cue from John over at Santa Cruz Warhammer and decided to 'plate off" the inside of the arm so you can't see the sprue bits. It gives a cleaner look, and is similar to the way the standard Dreadnought arms come on their sprue. Using a pencil, I traced the outline on a piece of thin plasticard, cut it with a knife, and dry-fitted it in place. Before I glued the plasticard on, I used a standard hole punch to make the hole in the plasticard, roughly estimating the location. Once glued in place, I then cut and filed the excess and beveled the edge.

Saturday, July 10, 2010

My First Forgeworld Order

So, I won a gift card at work last month, and decided to indulge in a bit of Forgeworld goodness. I had a lot of stuff in my wish list, and it was tough narrowing it down to my limit. Given I've started putting together a small force of Grey Knights, I decided to focus on that for my first purchase. I want to say it was a good first experience, as they had it shipped the day after I ordered it, and it was to my house in Virginia, USA 10 days later. All except one were perfect casts, and that one had only minor warping. I've read many complaints about poor casts and long delays with Forgeworld orders. I've no complaints here, except for discovering someone on the Internet is wrong!

First on my list was a set of etched brass Inquisition/Grey Knight emblems. I blame Karitas for making me want these, as I saw him use them on his AoBR to GK Terminator conversion post. Before that, I had thought them a luxury, but now consider this a must have for Grey Knight conversions. While I could create some of these with GS, the detail on this small piece of brass is great and will definitely save me some time. For information, I'm planning on a GK Dreadnought, a Land Raider, and converting some plastic Terminators. This will come in very handy!

Though I like the look of the Forgeworld Dreadnought arms, I wanted to try converting some instead (in other words, I already have some extra arms). So, I moved on to stuff I'd need for the Land Raider. I really liked the look of the tank commander, so I picked up one of those. It comes in five main pieces, the body, the arms, right and left shoulder armor pads, and a head. They also throw in two purity seals. As usual with Forgeworld bits, they have great detail and I'm looking forward to putting them together. Price-wise, it's not much different than you'd pay for a similar specialized GW mini, so I consider it a decent purchase.

Next up is the Psycannon upgrade for the Land Raider. I didn't think this was something I wanted to convert, so I decided to buy it. I do plan to try a psycannon dreadnought arm conversion, so this will be used to scale that as well. As you can see, there are three unique pieces: right and left psycannons, and a targeter. Frankly, I expected it to come with the mounting bits, and was disappointed when I found it did not. One more thing to add to my magnetizing "to-do" list.

Last up is a set of Aircraft Punisher Cannons. Now I know these aren't Grey Knight related, but I have a conversion in mind for this and did an impulse buy. Here was the lone bad spot in the order, as one of the barrels is slightly warped. Even though I have no experience with fixing resin pieces, this should be a simple fix. This set contains a lot of repeat pieces. The two cannons are identical, the two magazines are identical, of course the wing mounts are identical, and the two ammo belts were cast as one piece but are the same.

My plan is to make a turret, mount the cannons and magazines over-under, and have it count as a Hydra. I blame credit Admiral Drax for this conversion idea, as he suggested something similar on Col. Corbane's post about Kitbashing a Hydra. The only trouble so far is, all the turret ideas I had are too small to accommodate a cannon and magazine set up. Actually, I was concerned with this before I ordered it. It will be a couple months before I get to it, so have plenty of time to figure out how to make it happen. Other options I'm considering are Admiral Drax's Hydra turret, or buying a Forgeword Manticore Conversion kit and magnetizing it for both versions. Suggestions are welcome.

Friday, July 9, 2010

More Grey Knights

Since I posted about a Nemesis Force Weapon Scratch Build, I've seen some posts about converting AoBR Termies into Grey Knight Termies. Now I'm not ready for that conversion yet, but I did have a regular Grey Knight in power armor that needed a NFW. In my earlier scratch build post, I started with a force halberd pole and handguard, and only needed the blade. With this figure, I was missing the whole arm. I figured if you can convert a CC arm from a regular Terminator to a GK Terminator, I should be able to do it for a regular Grey Knight. I just followed other examples of this type of conversion, like USABOB's over on Astronomicon. Here is my finished result.

Simple assembly, using the following parts:
Metal Grey Knight body on 25mm base;
One Space Wolf Hammer (regular, not Terminator);
Straight pin (you can see the pin head at the halberd base);
Space Marine shoulder pad;
Plastic tube;
Space Wolf Terminator Sword (I would have used a SM Scout combat knife, if I'd had one).

Speaking of Grey Knight Terminators, here's a WIP of a squad I'm currently working on. I usually primer my figures in white or light grey, but these came to me primered black. Rather than strip 'em, I decided to try the ol' Citadel how-to painting technique. These will be painted in the standard Grey Knight scheme found in the Daemon Hunters Codex. So far, I've got the Boltgun Metal layer on all, and one has a layer of CeramCoat Metalic Silver (from Michaels, a local craft store). After I took the picture, I coated the other four figs with the CeramCoat Silver.

Thursday, July 8, 2010

Finished Veterans

Here is the group shot of my latest squad of veterans. There’s an extra three here in case I want to try some different weapons options. It’s been a few months since I posted the WIP for these vets. Actually, they’re made up of a few WIP posts. For the bases, I used the cobble stone pattern from my Holiday Basing Ideas post. When painting the bases, I used Ron, From the Warp, Saikowski’s Bloodthirster basing technique which I also used for my Skulltaker. The heads are from my review of the GW Heads Sprue. The plasma guns are my standard conversion. Finally, all the WIPs and techniques have come together and they’re ready for the table.

I'm not sure I'm happy with how the cobblestones worked out. The technique is really designed to simulate marble floors, but I thought it might work here. I'll have to search for methods for painting cobblestones, or come up with another way to do them. I don't plan to rebase these, but will likely try something else next batch.

The colorful backdrop is the tiles I use for painting. They're in need of a clean up, which is as simple as scraping the old paint off using a hard plastic scraper. I know I should use a wet palette, but when I tried a homemade version, I wasn't impressed. When I get to the point I'm using up too much paint, I'll change the name of my blog and try again.

Cheers!

Wednesday, June 2, 2010

This week's challenge

Only a couple figures to show this week. Up top is a priest with an eviscerator. Got this one in an ebay auction with a bunch of other bits. My son took him to battle last Saturday, within the first few days we had him, and he personally took out a Land Raider in four turns, don't ask me how. I do know he had a squad of IG there to absorb damage. My son came home and said he deserved to be painted right away, so he went to the top of the list. He had been primed rather badly, and in black which I'm not used to painting over. But, I scraped away the thicker stuff and painted him up. I'm right happy with the monk's robe look. I'll call my experiment in brown a success for now. I could never get the skin painted up right and it looks rather ghoulish now. This will cause me to rethink painting another bald guy for quite some time. It also taught me to always strip a primed second hand mini, as some detail is lost and there's some nasty cracks in some places.
The second piece was actually finished up right before the eviscerator priest. It is a conversion from and I-Kore Militia Leader, meant to be a Callidus Assassin. She's about 1/6th GW, as her right arm is actually an Eldar Pilot's arm, with a guardsman pistol hand. The Neural Shredder is a complete conversion, made from a jewel type bead, a bit of sprue, a Tau Firewarrior foot, and some GS to tie them all together. I wasn't sure about it before it was painted up, but I like the finished look. The pads on her upper sleeves are green stuff, meant to match her existing knee pads. I figured she looked roughly American Indian , so tried for that skin tone. Again, not too happy with the face, but the right hand gives me hope that some day I shall be able to do skin well. Now, if only I can remember how I did that...

Now it's back to painting the headless veterans waiting in the wings.

Monday, May 3, 2010

Nemesis Force Blade Scratch Build

So as I mentioned in my last post, I've been working on some Deamonhunter allies for my son's Imperial Guard force. I just heard a rumor that the "allies" part of Deamonhunters may disappear with the new codex. I'm hoping that's not the case, as I like the excuse to paint some of these figures up. They give me a good excuse to break from painting up Imperial Guard. What you see in the first picture is the latest addition to the group, namely a standard Grey Knight with Nemesis Halberd. The difference here is that the figure was received second hand and lacked the fighting end of the halberd, so I had to recreate it.












I regret that sometimes, like this time, I get wrapped up in the conversion and I don't think of taking WIP shots until it's too late. I hope with this one though, a picture and explanation may be enough. So in the close-up picture above I've broken down the parts.

I started with the blade, which is simply two pieces of plasticard glued together. You could use a thick piece of plasticard, but I didn't have that. The important thing here is that it has to be thick enough for drilling pinning holes. You need pinning holes for the spikey bit on top, and for attaching to the halberd pole. I used a stock Halberd for sizing up the blade.

Once the blade is finished, shape the edge and build up the pieces at the base of the blade. The spikey bit on top is made from a piece of sprue filed down and pinned with a nail brad. A nail brad is stronger than a paper clip, and strength is needed here. It is also thicker, so some caution is needed so you don't split out the side while you are drilling. The spikey part on the bottom is not a separate piece, but file down after building up with very thin pieces of plasticard on the halberd base. Another piece of sprue is used to make the transition from blade to hand guard. The handguard is simple a thick piece of plasticard. Not seen in the picture, underneath where the purity seal goes (purity seal fell off for the pic), is a round transition piece. In my case, I used a piece of copper wire wrapped around the pin, but a hollow rod could just as easily work. Copper wire from old phone cord is used for the power line.

Here is a side by side comparison picture. This is not the blade I used for sizing up my scratch built blade. The figure was chosen for its more similar pose. There are four different halberds, and I evidently chose the largest size when I sized mine.

Wednesday, March 10, 2010

Vets WIP

Over the last couple months, I've kind of haphazardly been putting things together. One thing I did was to take the "roads" I showed in my Holiday Basing Ideas Post and use them with another vet squad I'm putting together. You can see the WIP here. One odd thing about using these Christmas Village roads is they are very pliable, not rigid like plasticard. While I could cut them with scissors, filing them smooth with the base edge wasn't as easy as I expected.

The squad was put together using SM scout legs, cadian torsos, and a mix of scout, cadian and catachan arms. The flamer is intended to be a heavy flamer version, and connected the new flamer with the back back using red wire from what's inside interior telephone wire. You may also notice there are 10 heads missing here. Once these are painted up, I'll be using the heads I showed in my review of the Games Workshop Head Sprue.

Tuesday, March 9, 2010

Vendetta Conversion

Here's a WIP of my version of a popular conversion, a Vendetta. For the wing-mounted twin-linked lascannons I've strayed from what I see is the norm by using a razorback turret lascannon. This is an extremely easy conversion as, other than the cable, there is no significant cutting or trimming required. There's already a left and right side lascannon, they're made to fit together side-by-side, and both sides are flat and almost the perfect size for adding a lascannon power supply. Except for the magnet (and nail, explained later), all parts are shown here in the right picture. The finished lascannon in the upper left is how it looks with all parts in place.

For some reason, I was trying to reduce my magnet consumption when I came up with this conversion, so my attachment method may seem odd. However, it does show another way to get it done and, if done correctly, it's quite sturdy. I drilled magnet holes in the wing pylon coming in from the front and back. You can see here they are flat sides to the front and back. Once I glued the magnets in I drilled two other holes straight in and deep. The difference in my method is that I glued a nail in the lascannons, missiles and missile pods, and that guides it and helps hold it in place. You can see the finished result in the picture to the right. The nail pieces fit into the holes and are held in place mostly by magnetism, but also by friction. This not only keeps them in place, but also makes sure they are hanging straight.

I've done it with the other weapons as well, so they can be swapped out at will. There's more involved with this method, but it's a good solid hold and I'm more comfortable with the fit. I made two mistakes while figuring this method out that I would change for the next time. I should have gone with a longer nail, as that would have made for a more solid fit. And, I didn't measure the width between the two holes on each pylon. This leaves me with two sides that are not interchangeable; the left side only works on the left side, and the right only on the right.

The hull weapon conversion is pretty straight forward, using a magnet on a piece of plasticard in the hull nacel. I went ahead and purchased extra hull weapon bits, added to the order during another bitz buy. Minimal work this way, and I still can have a single lascannnon mount, as well as a twin link version. WIP effort pictured here as well. I have some thoughts for the other bits that came with the lascannon bit, but am not sure when I'll be getting around to working that idea. Hopefully that won't linger long.

I need to finish off the crew, and work out some bugs with the way my heavy bolters connect, then the Valkyrie will be ready for final painting. More to come on this, hopefully soon.

Tuesday, February 23, 2010

Armored Basilisk Conversion

My apologies for not posting in a while. After getting caught up from the holidays, I found I was getting frustrated with my paint pot procrastinating. As busy as I stay with building and converting, and even getting a start to the painting, I still run into a painters block and can't seem to get things finished. Rather than post unfinished stuff, I held off in hopes I'd finish and be able to post a complete project. So far, no good. I've decided to post my WIP here, in hope that you all will forgive my painters block for a while.

First up is my Armored Basilisk Conversion. You might remember my post a while back about double tracking the new Hellhound hull. I had noted I was working on something I'd show later. This is the something. In the top picture you can see I used a Shadowsword turret assembly as the basis for an armored Basilisk. The turret is too wide to fit the standard Chimera hull, so some modification was needed to make it work. The picture to the right is the WIP for the double tracking of the hull I discussed in a previous post. The old Chimera sides made it too wide, so I used the new Chimera sides. It actually works quite well.

The next challenge was to make the barrel assembly. I didn't want to just plop a Shadowsword top on a widened Chimera hull. Plus I was getting the big parts from bitz buys and wanted to limit my purchases. So I scratch-built the barrel using a writing pen tube, an Xacto blade protector, and barrel bits from an old style Demolisher. I found a large plastic bushing to transition from barrel to turret. A nail holds it in place, allowing the barrel to elevate. The turret doesn't rotate, which begs the question, “Is it still a turret?” My original barrel-to-hull transition was cumbersome, and would have complicated making the turret rotate, so I decided not to try. I wished I’d rethought when I change to the bushing, because I think making it rotatable, like modern self propelled artillery, wouldn’t have been that much more effort. If I can get the bitz cheap, I may try it.

As you can see, there's a fair amount of card stock involved. I've had plain plastic stock saved up for a while, but I didn't hesitate to use other stock of opportunity. In this picture, you can see a used gift card. The blue pieces are punch-outs from an electrical circuit box and are supposed to be vents. The clear pieces were once a twist off top to a drink bottle, and will be tail/backup lights and perhaps a place to add some markings. I broke one of the antennas off before I was even done with it, and both are now magnetized.


Two more pictures to show the front and other side. While the intent was to magnetized the hull weapon, instead of adding a magnet I glued a piece of metal under the hole. I figured the magnet would be strong enough, but now I miss the holding power of using two. For instance, I’m not sure where the HB I magnetized, missing in these latest pics, has gone. Yep, magnet on both sides from now on…

Friday, November 13, 2009

Double Tracking the new Hellhound Hull

So, I've decided to build an armored basilisk. In my typical eureka fashion, I thought up something I haven't seen done, and am somehow finding a way to make it work. I'll cover the basic idea in another post, once I get a bit farther along. I don't want to give it all up right away. Though I hadn't originally planned to widen the tracks, the bits I decided to use for the armored part require it. After a couple experiments, this is what I came up with.

To widen the tracks of the old Chimera/Hellhound kit, you simply glued road wheels side by side and glued the track to that. While that probably could still work, you'd have to find a new source of road wheels, as the new kit doesn't use them. The new Hellhound sides come with spacers that fit together, one side is a "male," the other is a "female." So, first off, you need to make them both "female" as shown in the top photo. You need to make the new holes the same size as the old ones, so keep that in mind.

Next, find eight nails with the same diameter, and cut them the length of two pieces of tank tread side by side. If you can't find a nail the right diameter, like me, you'll need to get one a little larger and file it down a bit. It needs to be a snug fit.

The third picture shows the width of the standard Hellhound side piece. The next picture is of the widened side piece, having the nails as spacers. The nails, tightly fitted in the spacer holes, give you the rigidity you need to remove any play in the finished side piece. If they end up moving around too much, you're going to start loosing tread pieces. We don't want that.

Next up is the treads themselves. It's not good enough to simply glue two pieces of tread together. One strong push on the joint and you'll break the glue join. Also, the edges of the tread has natural gaps, which would allow you to "see-through" them once finished. While there may be other ways to do this, I chose to use some old two-part epoxy I had laying around and connect them together as shown in the fifth picture.

The sixth picture shows a partially finished wide track side. If you look close, you can see the epoxy poking up through the tread. Please ignore the plasticard attachment, for now. You'll see what that's for in a later post.

One shame to note. There is absolutely no difference in the new tracks than the old. They are exactly the same, down to every hinge and tread pad. What you see here are actually old treads I had lying around. And, although they look a bit different, the sides have the same overall dimensions. The fact that the tread lines up perfectly once assembled shames me, as I could never get them to do that with the old road wheel system. Kudos to GW for improving this part of the kit.

Wednesday, November 11, 2009

Terrain - Power Plant or Shield Generator

It's been a while since I last posted. Between work and other hobbies, blogging took a back seat. My regrets for that. For a while, I felt I hadn't really been up to much. Then I got the camera out and realized I had done quite a bit. It seems there's still a lot waiting out my Paint Pot Procrastinating, so I hope to make it up to you with a flurry of posting. This is the first of four unrelated posts in four days. Enjoy!

First up is a bit of terrain, shown above. The second picture here shows the basic material; a piece of masonite (from the back of an old cabinet) and the plastic from a box of cookies. I'm always about flexibility, so chose to make three pieces instead of one. This lets us adjust the terrain for small or large games.

After cutting the individual parts into three equal parts, add a bit of basing material, prime paint and voila, three pieces of terrain that fit together to make one if needed. Given a wider choice of material, I would have preferred a taller piece. So, now I'm on the lookout for a box of really big cookies!

Monday, October 12, 2009

Mortar Squad

So, after sitting in various stages of completion, I finally cracked down and finished this mortar squad. One of my biggest distractions with 60mm bases is the urge to make a complex little scene out of them. I hope to grow out of this urge before too long. It takes far to long to get them on the table this way. I can remember commenting when reading Hal'jin's series, I Hate Right Hands, that the mortar holding right hand was another alternative. Out of this whole squad, the guy holding binos is the only one that does not use the mortar holding right hand from the heavy weapons sprue. While I didn't start these to show how this right hand could be used in other ways, here's some examples.

In the picture above, the one on the left has been just shy of being done for over a year. The problem with paint pot procrastinating on this team was a change in my army colors. Originally painted in standard Cadian 8th colors, I later decided I preferred grey armor over green, so I repainted the crew. The basing also didn't match my newer style, so I gave it a wash and a new drybrush, but is still a ways off. The brick wall is made from spackle (the all purpose basing material) with a bit of other basing experiments mixed in. The crew has some mods, the most notable being hand swaps for both, and a new leg job on the guy holding the binos. The left leg is from a kneeling figure, and is now propped up on the wall. One thing I don't like about the mortar holding hand is that it is designed for a kneeling figure, and doesn't allow for a two handed hold on the round. A quick hand swap here fixes that issue.

The next featured team is on the base I showed in my earlier article about using latex paint chips as basing material. It's since had a wash made from GW terracotta, and the figures added of course. This one is intended to show one of the crew re-aiming the mortar, and the other impatiently waiting to load the next round. The aiming mortarman's hand is the standard mortar holding hand, with the mortar drilled out. I did play with the idea of simply removing the adjusting wheel on the mortar itself and having the remaining mortar body serve as proxy. Either way works, though the proxy would have been easier. The right mortarman still holds the mortar, but with the hand swapped to a different arm. He, like the last crew, likes to keep two hands on the round.

This little mini-diorama has one mortarman continuing to annoy the enemy while the other prepares new rounds for the next volley. This crew took a little more effort in the form of scratch building the boxes. Heavy weapons sprues come with a spare mortar round, and I wanted to do something with the few I've collected. I'm not comfortable leaving mortar rounds lying about on the ground, so I built boxes to hold them. Actually, I cheated a bit; the bottom box is empty. I got lazy and used the standard mortar holding right arm on the standing guardsman. The kneeling one's right hand has the mortar drilled out, which makes an excellent lid holding hand. I hadn't really noticed before, but their left hands are the same also. I had built a little crow bar for the crew to use opening the boxes, but I seem to have misplaced it. Hoping I can find that before it's time to vacuum under my chair.

Playing with my camera for these shots, I discovered it has a "vivid" setting (right next to Sepia) in its "My Colors" menu. Although it tends to point out my painting faults, I'll continue to make use of that in the future.