Sunday, August 22, 2010

Games Day 2010 Pics

Well, I hadn't planned to go to Games Day 2010, but I happened to win a ticket. Many thanks to Shelexie over at Wanna B Painter. At first I was going to give it to my son go so he could go with his friends, but I decided to go along. It was my first Games Day, and I'm glad I went along. It was a great experience. Next year's Games Day is in Chicago. I imagine that Games Day 2012 will be in Los Angeles. So it will be a while before I get another chance.

Below are some pictures I took. First some generic photos.

Waiting for the doors to open:
A very large Space Marine:

A Witch Hunter:
A Space Marine, the winner of the costume contest:
A Space Ork, not sure if this was an official costume or not:Regrettably, my camera was not doing too well in the hall, so many of the pictures I took didn't turn out very well. This was especially true at the Forge World display. I did however have decent luck at the Golden Daemons display. I couldn't get them all, as the glass cases were unkind to my flash. I'm pretty sure I have these right

First up is the LotR Golden Daemon:

This the the Young Blood winner:

40k 1st place vehicle:
40k second place vehicle:
40k third place vehicle:
40k first place squad:

40k second place squad:
40k third place squad:

40k Large Monster and Slayer Sword winning entry:

Sunday, August 8, 2010

Land Raider WIP

The next item on my Grey Knights list is a Land Raider. Frankly, I've wanted to build one of these for a while, and could hardly wait to get started. Painting the Dreadnought had to wait!

There's quite a few folks out there who, despite the fact the inside a vehicle/aircraft will seldom be seen, feel the need to paint it. This despite my paint pot procrastinating tendancies. Probably for the same reason the folks at GW put some time into detailing the inside. The Land Raider kit has nice detail, and I looked at it as a chance to play around with ideas.

The top picture is the engine compartment and a control panel. My favorite part is the brass fittings, which are done using a Tin Bitz base over light grey primer, overcoated with Burnished Gold and a Badab Black wash. The skull and gear icon was my first attempt at mirroring colors. I like the way it looks, and was looking for an excuse to try it.

Next is a picture of the sides. Here was an experiment in yellow using VMC Light Yellow and Gryphonne Sepia wash. I'm wondering if I got a bad batch of Gryphonne Sepia, as it comes out of the pot looking orangish. I imagined it as something much more yellow. Also here is a failed experiment with highlighting the edges, probably not going to use that much again.

I do have some Forgeword Grey Knight doors for this. I got the Land Raider, including the doors, in a good deal on Ebay, still much cheaper than what a Land Raider would cost in a store. Timing is everything. Here is the inside of the front, top hatch. Very happy with the colors, and am actually looking forward to having some red on the outside as well. After looking at this picture, I touch up some spots I had missed. May have to take pictures of everything from now on...

An odd part about the side doors is that they were too small. I'm not sure if that is the case with all FW Land Raider doors. If I had bought these direct from FW, I would have called about the problem. One bad thing about buying second hand, you can't take advantage of FW customer service. It's a relatively easy fix. I glued thin strips of plasticard around the outside, filed away any overlap, so it should be unnoticable after a good priming. Fix is on the left here, next to the other door still needing to be done.

Thursday, August 5, 2010

Poseable Action Dreadnought

I found another fun thing to do with magnets. I honestly don't know what inspired me for this particular magnet idea. Perhaps I was just looking for a way to paint pot procrastinate. Perhaps I just had magnets on my mind. Regardless, I thought I'd share the fun.

I started putting together a Dreadnought for my growing Grey Knight army. I got a great deal on an unfinished standard Dread and some extra arms (see my last two posts about arms). As I was putting it together, I noticed there was enough gap in the waste to place a magnet or two. Since the magnets would have to reach through two thick plastic sections, I wasn't sure how many I'd need. So, I just put one of every size round one I had.

In order to make this work, I figured the other magnet needed to be loose inside the sarcophagus. The only issue I had was trying to use small magnets. There are two metal pins in my dread. One holding on the head, and one the smoke launchers. Every small magnet I used would stick to one of these pins. It would stick so well I'd have to shake it loose every time, which I didn't want to do. So, I tossed in a big square magnet leftover from a batch bought for some long forgotten project. While it still sticks to the pins when the dread top is not touching the bottom, the pull between to two magnets is strong enough to pull them together when they're close enough.

The actual design does limit its "poseability," but it was still a fun experiment with magnets. Another advantage, given all the nooks and crannies of the legs, is that it will be easier to paint in two sections. This is why the leg armor isn't attached yet. Well, I actually had them on and realized I wouldn't be able to paint behind them very well. They'll be added later. The armor is from the Dark Angels sprue, with a poor attempt at a GS book.

The front of the sarcophagus actually keeps it from spinning all the way around. With the magnets though, it can easily be made to look backward, should something attack from behind. Here's some views of the "poseable" range.
Right:







Left:







Up:







Down:

Wednesday, August 4, 2010

Another Dreadnought Arm Conversion

So, of all the extra Dreadnought arms I had, one of my favorite weapons was missing; the plasma cannon. I had a SM Devastator plasma cannon left from a previous bitz buy. I've had success converting one to use on a Sentinel, so it made perfect sense to use it here. This is the finished product.

I started with an extra Assault on Black Reach Multi-Melta arm like this one. First thing to do is cut off the front weapon parts and the cables underneath. I also decided to remove the fuel canister tips from the back end.

I had to add a bit of plastic to the bottom cutout, as I hadn't accounted for the part where the wires enter the backpack. I cut the backpack part to fit in the bottom cutout, figured out how to make the original large cable fit the gap, and used a piece of electrical wire to replace the original smaller cable. I also added a few bits to break up the flatness of the back.

Like the sentinel conversion, I would probably have saved a lot of time by buying the Venerable Dreadnought Plasma Cannon arm bits. Whether I really did it because I enjoy converting, or just to avoid the paint pots, it was a fun diversion.

Tuesday, July 27, 2010

Dreadnought Arm Modification

I had picked up a standard Dreadnought and a set of extra arms, which included several from the Assault on Black Reach set. My plan is to have several arm options. Breaking from my magnet preference, I decided friction was enough to hold the arms in place during games. Like many Dreadnought makers before me, I also found the AoBR arm holes were smaller than the standard Dreadnought kit. Some converting is required to make them work.

A quick look through my tool box found that a 3/16" drill bit was the proper size for the standard Dreadnought. I didn't feel the plastic around the current AoBR hole would stand the strain of drilling, let alone attaching and reattaching for game play and storage. However, with a bit of reinforcement, it should work out alright. I used sprue bits, cut to size and glued in place, as shown in the first picture. I used more than enough glue, to help fill in the gaps between sprue and the existing attachment hole.

Once the glue dried, I took the 3/16" inch drill and bored the bigger hole. I was concerned with using a power drill on this work, so actually used the drill bit like you would a Hobby Drill. In other words, I simply held it in place with my hand, and spun it with my fingers to drill the hole larger. It took a bit of wrangling that way, but I was happy with the results.

I took a cue from John over at Santa Cruz Warhammer and decided to 'plate off" the inside of the arm so you can't see the sprue bits. It gives a cleaner look, and is similar to the way the standard Dreadnought arms come on their sprue. Using a pencil, I traced the outline on a piece of thin plasticard, cut it with a knife, and dry-fitted it in place. Before I glued the plasticard on, I used a standard hole punch to make the hole in the plasticard, roughly estimating the location. Once glued in place, I then cut and filed the excess and beveled the edge.

Saturday, July 10, 2010

My First Forgeworld Order

So, I won a gift card at work last month, and decided to indulge in a bit of Forgeworld goodness. I had a lot of stuff in my wish list, and it was tough narrowing it down to my limit. Given I've started putting together a small force of Grey Knights, I decided to focus on that for my first purchase. I want to say it was a good first experience, as they had it shipped the day after I ordered it, and it was to my house in Virginia, USA 10 days later. All except one were perfect casts, and that one had only minor warping. I've read many complaints about poor casts and long delays with Forgeworld orders. I've no complaints here, except for discovering someone on the Internet is wrong!

First on my list was a set of etched brass Inquisition/Grey Knight emblems. I blame Karitas for making me want these, as I saw him use them on his AoBR to GK Terminator conversion post. Before that, I had thought them a luxury, but now consider this a must have for Grey Knight conversions. While I could create some of these with GS, the detail on this small piece of brass is great and will definitely save me some time. For information, I'm planning on a GK Dreadnought, a Land Raider, and converting some plastic Terminators. This will come in very handy!

Though I like the look of the Forgeworld Dreadnought arms, I wanted to try converting some instead (in other words, I already have some extra arms). So, I moved on to stuff I'd need for the Land Raider. I really liked the look of the tank commander, so I picked up one of those. It comes in five main pieces, the body, the arms, right and left shoulder armor pads, and a head. They also throw in two purity seals. As usual with Forgeworld bits, they have great detail and I'm looking forward to putting them together. Price-wise, it's not much different than you'd pay for a similar specialized GW mini, so I consider it a decent purchase.

Next up is the Psycannon upgrade for the Land Raider. I didn't think this was something I wanted to convert, so I decided to buy it. I do plan to try a psycannon dreadnought arm conversion, so this will be used to scale that as well. As you can see, there are three unique pieces: right and left psycannons, and a targeter. Frankly, I expected it to come with the mounting bits, and was disappointed when I found it did not. One more thing to add to my magnetizing "to-do" list.

Last up is a set of Aircraft Punisher Cannons. Now I know these aren't Grey Knight related, but I have a conversion in mind for this and did an impulse buy. Here was the lone bad spot in the order, as one of the barrels is slightly warped. Even though I have no experience with fixing resin pieces, this should be a simple fix. This set contains a lot of repeat pieces. The two cannons are identical, the two magazines are identical, of course the wing mounts are identical, and the two ammo belts were cast as one piece but are the same.

My plan is to make a turret, mount the cannons and magazines over-under, and have it count as a Hydra. I blame credit Admiral Drax for this conversion idea, as he suggested something similar on Col. Corbane's post about Kitbashing a Hydra. The only trouble so far is, all the turret ideas I had are too small to accommodate a cannon and magazine set up. Actually, I was concerned with this before I ordered it. It will be a couple months before I get to it, so have plenty of time to figure out how to make it happen. Other options I'm considering are Admiral Drax's Hydra turret, or buying a Forgeword Manticore Conversion kit and magnetizing it for both versions. Suggestions are welcome.

Friday, July 9, 2010

More Grey Knights

Since I posted about a Nemesis Force Weapon Scratch Build, I've seen some posts about converting AoBR Termies into Grey Knight Termies. Now I'm not ready for that conversion yet, but I did have a regular Grey Knight in power armor that needed a NFW. In my earlier scratch build post, I started with a force halberd pole and handguard, and only needed the blade. With this figure, I was missing the whole arm. I figured if you can convert a CC arm from a regular Terminator to a GK Terminator, I should be able to do it for a regular Grey Knight. I just followed other examples of this type of conversion, like USABOB's over on Astronomicon. Here is my finished result.

Simple assembly, using the following parts:
Metal Grey Knight body on 25mm base;
One Space Wolf Hammer (regular, not Terminator);
Straight pin (you can see the pin head at the halberd base);
Space Marine shoulder pad;
Plastic tube;
Space Wolf Terminator Sword (I would have used a SM Scout combat knife, if I'd had one).

Speaking of Grey Knight Terminators, here's a WIP of a squad I'm currently working on. I usually primer my figures in white or light grey, but these came to me primered black. Rather than strip 'em, I decided to try the ol' Citadel how-to painting technique. These will be painted in the standard Grey Knight scheme found in the Daemon Hunters Codex. So far, I've got the Boltgun Metal layer on all, and one has a layer of CeramCoat Metalic Silver (from Michaels, a local craft store). After I took the picture, I coated the other four figs with the CeramCoat Silver.